Create a New Project

This page describes how to create a new project in Unreal Engine.

Choose your operating system:

Windows

macOS

Linux

When you launch Unreal Engine (UE4), the Unreal Project Browser automatically displays.

Select a Category and Template

  1. Under New Project Categories , select the development category that best matches your industry. In the example below, Games is selected. You can also select Film, Television, and Live Events ; Architecture, Engineering, and Construction (AEC) ; or Automotive, Product Design, and Manufacturing (APM) .

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  2. Select a template for your project, then click Next . The Project Settings page displays.

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    The templates shown are for the Games category. For other industries, the following templates are available:

    • Film, Television and Live Events

    Film, TV and Live Events Templates

    • Automotive, Product Design, and Manufacturing

    APM Templates

    • Architecture, Engineering, and Construction

    AEC Templates

Select Project Settings

  1. On the Project Settings page, you can choose the quality/performance level, target platform, whether to include Starter Content, and more.

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  2. First, click the Blueprint dropdown. Select either Blueprint , or C++ . Choose Blueprint if you want to build your project in the Unreal Editor, and use the Blueprint Visual Scripting system to create interactions and behavior. Choose C++ if you want to build your project by programming with C++ in Visual Studio.

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  3. Next, click the Maximum Quality dropdown. If you are developing your project to be viewed on a computer or game console, choose Maximum Quality . If you are developing your project to be viewed on a mobile device, choose Scalable 3D or 2D .

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  4. Next, click the Desktop/Console dropdown. If you are developing your project to be viewed on a mobile device, choose Mobile/Tablet . Otherwise, leave it set to Desktop/Console .

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  5. Next, click the With Starter Content dropdown. If you have your own assets and do not need the Starter Content, choose No Starter Content . If you would like some basic assets to start with, choose With Starter Content .

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  6. Next, locate the Raytracing Disabled dropdown. If your project needs to be viewed with real-time raytracing, choose Raytracing Enabled . If not, leave it set to Raytracing Disabled .

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  7. Finally, choose where you want to store your project, and give your project a name. Click Create Project to finish.

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