Simple order for Pawn with AIController to move to a specific location
X0
Y 0
Z 0
5.000000
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In
Exec
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Pawn
Pawn Object Reference
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Destination
Vector
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Target Actor
Actor Object Reference
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Acceptance Radius
Float
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Stop on Overlap
Boolean
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Out
Exec
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On Success
Exec
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On Success |
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On Fail
Exec
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On Fail |
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Movement Result
EPathFollowingResult Enum
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Movement Result |