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Actions
Add Cooldown Tag Duration |
add to the cooldown tag's duration Target is Behavior Tree Component |
Get Tag Cooldown End Time |
Target is Behavior Tree Component |
Is Paused |
Is Paused Target is Brain Component |
Is Running |
Is Running Target is Brain Component |
Restart Logic |
Restarts currently running or previously ran brain logic. Target is Brain Component |
Set Dynamic Subtree |
assign subtree to RunBehaviorDynamic task specified by tag Target is Behavior Tree Component |
Start Logic |
Starts brain logic. If brain is already running, will not do anything. Target is Brain Component |
Stop Logic |
Stops currently running brain logic. Target is Brain Component |