Logic

Logic

Windows
MacOS
Linux
On this page

Actions

Add Cooldown Tag Duration

add to the cooldown tag's duration

Target is Behavior Tree Component

Get Tag Cooldown End Time

Target is Behavior Tree Component

Is Paused

Is Paused

Target is Brain Component

Is Running

Is Running

Target is Brain Component

Restart Logic

Restarts currently running or previously ran brain logic.

Target is Brain Component

Set Dynamic Subtree

assign subtree to RunBehaviorDynamic task specified by tag

Target is Behavior Tree Component

Start Logic

Starts brain logic. If brain is already running, will not do anything.

Target is Brain Component

Stop Logic

Stops currently running brain logic.

Target is Brain Component

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss