Trigger a noise caused by a given Pawn, at a given location. Note that the NoiseInstigator Pawn MUST have a PawnNoiseEmitterComponent for the noise to be detected by a PawnSensingComponent. Senders of MakeNoise should have an Instigator if they are not pawns, or pass a NoiseInstigator.
Target is Actor
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In
Exec
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Target
Actor Object Reference
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Loudness
Float
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The relative loudness of this noise. Usual range is 0 (no noise) to 1 (full volume). If MaxRange is used, this scales the max range, otherwise it affects the hearing range specified by the sensor. |
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Noise Instigator
Pawn Object Reference
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Pawn responsible for this noise. Uses the actor's Instigator if NoiseInstigator is null |
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Noise Location
Vector
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Position of noise source. If zero vector, use the actor's location. |
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Max Range
Float
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Max range at which the sound may be heard. A value of 0 indicates no max range (though perception may have its own range). Loudness scales the range. (Note: not supported for legacy PawnSensingComponent, only for AIPerception) |
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Tag
Name
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Identifier for the noise. |
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Out
Exec
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