ARPin

ARPin

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Get All Pins

Get a list of all the \c UARPin objects that the Augmented Reality session is currently using to connect virtual objects to real-world, tracked locations.

Target is ARBlueprint Library

Is ARPin Local Store Ready

Is ARPin Local Store Ready

Target is ARBlueprint Library

Is ARPin Local Store Supported

Is ARPin Local Store Supported

Target is ARBlueprint Library

Load ARPins from Local Store

Load all ARPins from local save Note: Multiple loads of a saved pin may result in duplicate pins OR overwritten pins. It is reccomended to only load once.

Target is ARBlueprint Library

Pin Component

Pin an Unreal Component to a location in tracking spce (i.e. the real world).

Target is ARBlueprint Library

Pin Component to ARPin

Associate a component with an ARPin, so that its transform will be updated by the pin. Any previously associated component will be detached.

Target is ARBlueprint Library

Pin Component to Trace Result

A convenient version of \c PinComponent() that can be used in conjunction with a result of a \c LineTraceTrackedObjects call.

Target is ARBlueprint Library

Remove All ARPins from Local Store

Remove all ARPins from the local store

Target is ARBlueprint Library

Remove ARPin from Local Store

Remove an ARPin from the local store

Target is ARBlueprint Library

Remove Pin

Remove a pin such that it no longer updates the associated component.

Target is ARBlueprint Library

Save ARPin to Local Store

Save an ARPin to local store

Target is ARBlueprint Library

Unpin Component

Given a pinned \c ComponentToUnpin, remove its attachment to the real world.

Target is ARBlueprint Library

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