Client Set Chosen One

Client Set Chosen One

Windows
MacOS
Linux

Marks the client as the "chosen-one" or pseudo-authoritative for this shared world session.

Means that this client is responsible for sending the list of it's pin transforms (in world space so its own alignment is unaffected) to the server via ServerSetAlignmentTransforms(). Everyone will align to this client's coordinate space using those pin transforms. The game mode or the player controller doesnt directly use this property. It is just a helper data point to determine which client should send the alignment transforms. Apps can choose to implement their own ways to select which client should should everyone align with. See: ServerSetAlignmentTransforms

Target is Magic Leap Shared World Player Controller

Client Set Chosen One
Target
Chosen One

Inputs

In
Exec
Target
Magic Leap Shared World Player Controller Object Reference
Chosen One
Boolean

Outputs

Out
Exec
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