Determine which pins should be used for shared world aligment of all clients.
The result can be set to AMagicLeapSharedWorldGameMode::SharedWorldData. Calling SendSharedWorldDataToClients() will replicate these local pins to all clients. Calling SelectChosenOne() can select a certain client to be pseudo-authoritative i.e. all other clients will align to its coordinate space. This function is a BlueprintNativeEvent, override to implement a custom behavior. Default implementation -> simple selection of pins common in all connected non-spectator clients, with their confidence value thresholded by PinSelectionConfidenceThreshold
Target is Magic Leap Shared World Game Mode
|
Out
Exec
|
|
|
New Shared World Data
Magic Leap Shared World Shared Data Structure
|
Output param containing the list of common pins. |