Server Set Local World Data

Server Set Local World Data

Windows
MacOS
Linux

Updates list of pins local to a client on the server.

This makes the list of local pins available to AMagicLeapSharedWorldGameMode to determine which ones to share across all clients and use for global coordinate space alignment.

Target is Magic Leap Shared World Player Controller

Server Set Local World Data
Target
Local World Replication Data

Inputs

In
Exec
Target
Magic Leap Shared World Player Controller Object Reference
Local World Replication Data
Magic Leap Shared World Local Data Structure

Outputs

Out
Exec
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss