Apply a gameplay effect to a Target
Target is Gameplay Ability
Select Asset
Select Class
1
1
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In
Exec
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Target
Gameplay Ability Object Reference
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Target Data
Gameplay Ability Target Data Handle Structure
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Gameplay Effect Class
Gameplay Effect Class Reference
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Gameplay Effect Level
Integer
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Stacks
Integer
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Out
Exec
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Return Value
Array of Active Gameplay Effect Handle Structures
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Apply a gameplay effect to a Target |