Actions
Equal (Gameplay Attribute) |
Simple equality operator for gameplay attributes Target is Ability System Blueprint Library |
Evaluate Attribute Value with Tags |
Returns the value of Attribute from the ability system component AbilitySystem after evaluating it with source and target tags. bSuccess indicates the success or failure of this operation. Target is Ability System Blueprint Library |
Evaluate Attribute Value with Tags and Base |
Returns the value of Attribute from the ability system component AbilitySystem after evaluating it with source and target tags using the passed in base value instead of the real base value. bSuccess indicates the success or failure of this operation. Target is Ability System Blueprint Library |
Get Float Attribute |
Returns the value of Attribute from the ability system component belonging to Actor. Target is Ability System Blueprint Library |
Get Float Attribute Base |
Returns the base value of Attribute from the ability system component belonging to Actor. Target is Ability System Blueprint Library |
Get Float Attribute Base from Ability System Component |
Returns the base value of Attribute from the ability system component AbilitySystemComponent. Target is Ability System Blueprint Library |
Get Float Attribute from Ability System Component |
Returns the value of Attribute from the ability system component AbilitySystem. Target is Ability System Blueprint Library |
Is Valid |
Returns true if the attribute actually exists Target is Ability System Blueprint Library |
Not Equal (Gameplay Attribute) |
Simple inequality operator for gameplay attributes Target is Ability System Blueprint Library |