Native break, to avoid having to deal with quantized vector types
Target is Ability System Blueprint Library
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Select Asset
Select Asset
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Parameters
Gameplay Cue Parameters Structure (by ref)
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Normalized Magnitude
Float
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Raw Magnitude
Float
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Effect Context
Gameplay Effect Context Handle Structure
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Matched Tag Name
Gameplay Tag Structure
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Original Tag
Gameplay Tag Structure
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Aggregated Source Tags
Gameplay Tag Container Structure
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Aggregated Target Tags
Gameplay Tag Container Structure
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Location
Vector
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Normal
Vector
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Instigator
Actor Object Reference
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Effect Causer
Actor Object Reference
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Source Object
Object Reference
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Physical Material
Physical Material Object Reference
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Gameplay Effect Level
Integer
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Ability Level
Integer
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Target Attach Component
Scene Component Object Reference
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Replicate Location when Using Minimal Rep Proxy
Boolean
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