Gets the best normalized effect direction for this gameplay cue. This is useful for effects that require the direction of an enemy attack. Returns true if a valid direction could be calculated.
Target is Ability System Blueprint Library
X0
Y 0
Z 0
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Target Actor
Actor Object Reference
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Parameters
Gameplay Cue Parameters Structure
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Direction
Vector
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Return Value
Boolean
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Gets the best normalized effect direction for this gameplay cue. This is useful for effects that require the direction of an enemy attack. Returns true if a valid direction could be calculated. |