Adds LinkedGameplayEffect to SpecHandles. LinkedGameplayEffectSpec will be applied when/if SpecHandle is applied successfully. This will initialize the LinkedGameplayEffect's Spec for you. Returns to NEW linked spec in case you want to add more to it.
Target is Ability System Blueprint Library
Select Class
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In
Exec
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Spec Handle
Gameplay Effect Spec Handle Structure
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Linked Gameplay Effect
Gameplay Effect Class Reference
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Out
Exec
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Return Value
Gameplay Effect Spec Handle Structure
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Adds LinkedGameplayEffect to SpecHandles. LinkedGameplayEffectSpec will be applied when/if SpecHandle is applied successfully. This will initialize the LinkedGameplayEffect's Spec for you. Returns to NEW linked spec in case you want to add more to it. |