Adds LinkedGameplayEffectSpec to SpecHandles. LinkedGameplayEffectSpec will be applied when/if SpecHandle is applied successfully. LinkedGameplayEffectSpec will not be modified here. Returns the ORIGINAL SpecHandle (legacy decision)
Target is Ability System Blueprint Library
|
In
Exec
|
|
|
Spec Handle
Gameplay Effect Spec Handle Structure
|
|
|
Linked Gameplay Effect Spec
Gameplay Effect Spec Handle Structure
|
|
Out
Exec
|
|
|
Return Value
Gameplay Effect Spec Handle Structure
|
Adds LinkedGameplayEffectSpec to SpecHandles. LinkedGameplayEffectSpec will be applied when/if SpecHandle is applied successfully. LinkedGameplayEffectSpec will not be modified here. Returns the ORIGINAL SpecHandle (legacy decision) |