Returns the expected end time (when we think the GE will expire) for a given GameplayEffect (note someone could remove or change it before that happens!)
Target is Ability System Blueprint Library
0.0
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In
Exec
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Active Handle
Active Gameplay Effect Handle Structure
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Out
Exec
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Return Value
Float
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Returns the expected end time (when we think the GE will expire) for a given GameplayEffect (note someone could remove or change it before that happens!) |