Get Active Gameplay Effect Remaining Duration

Get Active Gameplay Effect Remaining Duration

Windows
MacOS
Linux

Returns the total duration for a given GameplayEffect, basically ExpectedEndTime - Current Time

Target is Ability System Blueprint Library

Get Active Gameplay Effect Remaining Duration
Active Handle
Return Value
0.0

Inputs

In
Exec
Active Handle
Active Gameplay Effect Handle Structure

Outputs

Out
Exec
Return Value
Float

Returns the total duration for a given GameplayEffect, basically ExpectedEndTime - Current Time

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