Returns current stack count of an active Gameplay Effect. Will return 0 if the GameplayEffect is no longer valid.
Target is Ability System Blueprint Library
0
|
In
Exec
|
|
|
Active Handle
Active Gameplay Effect Handle Structure
|
|
Out
Exec
|
|
|
Return Value
Integer
|
Returns current stack count of an active Gameplay Effect. Will return 0 if the GameplayEffect is no longer valid. |