Get Active Gameplay Effect Start Time

Get Active Gameplay Effect Start Time

Windows
MacOS
Linux

Returns the start time (time which the GE was added) for a given GameplayEffect

Target is Ability System Blueprint Library

Get Active Gameplay Effect Start Time
Active Handle
Return Value
0.0

Inputs

In
Exec
Active Handle
Active Gameplay Effect Handle Structure

Outputs

Out
Exec
Return Value
Float

Returns the start time (time which the GE was added) for a given GameplayEffect

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