Sets the GameplayEffectSpec's StackCount to the specified amount (prior to applying)
Target is Ability System Blueprint Library
0
|
In
Exec
|
|
|
Spec Handle
Gameplay Effect Spec Handle Structure
|
|
|
Stack Count
Integer
|
|
Out
Exec
|
|
|
Return Value
Gameplay Effect Spec Handle Structure
|
Sets the GameplayEffectSpec's StackCount to the specified amount (prior to applying) |