Apply force to character's movement
Target is Ability Task Apply Root Motion Jump Force
None
R 0
P 0
Y0
0.0
0.0
0.0
0.0
MaintainLastRootMotionVelocity
X0
Y 0
Z 0
0.0
Select Asset
Select Asset
Select Asset
|
In
Exec
|
|
|
Task Instance Name
Name
|
|
|
Rotation
Rotator
|
|
|
Distance
Float
|
|
|
Height
Float
|
|
|
Duration
Float
|
|
|
Minimum Landed Trigger Time
Float
|
|
|
Finish on Landed
Boolean
|
|
|
Velocity on Finish Mode
ERootMotionFinishVelocityMode Enum
|
|
|
Set Velocity on Finish
Vector
|
|
|
Clamp Velocity on Finish
Float
|
|
|
Path Offset Curve
Curve Vector Object Reference
|
|
|
Time Mapping Curve
Curve Float Object Reference
|
|
Out
Exec
|
|
|
Async Task
Ability Task Apply Root Motion Jump Force Object Reference
|
|
|
On Finish
Exec
|
On Finish |
|
On Landed
Exec
|
On Landed |