Wait Gameplay Effect Applied to Self

Wait Gameplay Effect Applied to Self

Windows
MacOS
Linux

Wait until the owner receives a GameplayEffect from a given source (the source may be the owner too!). If TriggerOnce is true, this task will only return one time. Otherwise it will return everytime a GE is applied that meets the requirements over the life of the ability Optional External Owner can be used to run this task on someone else (not the owner of the ability). By default you can leave this empty.

Target is Ability Task Wait Gameplay Effect Applied Self

Wait Gameplay Effect Applied to Self
Source Filter
Source Tag Requirements
Target Tag Requirements
Trigger Once
Optional External Owner
Listen for Periodic Effect
Async Task
Select Asset
On Applied
Source
Spec Handle
Active Handle

Inputs

In
Exec
Source Filter
Gameplay Target Data Filter Handle Structure
Source Tag Requirements
Gameplay Tag Requirements Structure
Target Tag Requirements
Gameplay Tag Requirements Structure
Trigger Once
Boolean
Optional External Owner
Actor Object Reference
Listen for Periodic Effect
Boolean

Outputs

Out
Exec
Async Task
Ability Task Wait Gameplay Effect Applied Self Object Reference
On Applied
Exec

On Applied

Source
Actor Object Reference

Source

Spec Handle
Gameplay Effect Spec Handle Structure

Spec Handle

Active Handle
Active Gameplay Effect Handle Structure

Active Handle

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