Wait until the specified gameplay tag is Added to Target Actor's ability component If the tag is already present when this task is started, it will immediately broadcast the Added event. It will keep listening as long as OnlyTriggerOnce = false.
Target is Ability Async Wait Gameplay Tag Added
Select Asset
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In
Exec
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Target Actor
Actor Object Reference
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Tag
Gameplay Tag Structure
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Only Trigger Once
Boolean
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Out
Exec
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Async Action
Ability Async Wait Gameplay Tag Added Object Reference
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Added
Exec
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Added |