Wait until the specified gameplay tag is Removed from Target Actor's ability component If the tag is not present when this task is started, it will immediately broadcast the Removed event. It will keep listening as long as OnlyTriggerOnce = false.
Target is Ability Async Wait Gameplay Tag Removed
Select Asset
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In
Exec
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Target Actor
Actor Object Reference
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Tag
Gameplay Tag Structure
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Only Trigger Once
Boolean
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Out
Exec
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Async Action
Ability Async Wait Gameplay Tag Removed Object Reference
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Removed
Exec
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Removed |