Wait until a new ability (of the same or different type) is activated. Only input based abilities will be counted unless IncludeTriggeredAbilities is true.
Target is Ability Task Wait Ability Activate
Select Asset
Select Asset
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In
Exec
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With Tag
Gameplay Tag Structure
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Without Tag
Gameplay Tag Structure
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Include Triggered Abilities
Boolean
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Trigger Once
Boolean
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Out
Exec
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Async Task
Ability Task Wait Ability Activate Object Reference
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On Activate
Exec
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On Activate |
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Activated Ability
Gameplay Ability Object Reference
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Activated Ability |