Wait until a new ability (of the same or different type) is activated. Only input based abilities will be counted unless IncludeTriggeredAbilities is true. Uses a tag requirements structure to filter abilities.
Target is Ability Task Wait Ability Activate
Select Asset
Select Asset
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In
Exec
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Tag Requirements
Gameplay Tag Requirements Structure
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Include Triggered Abilities
Boolean
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Trigger Once
Boolean
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Out
Exec
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Async Task
Ability Task Wait Ability Activate Object Reference
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On Activate
Exec
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On Activate |
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Activated Ability
Gameplay Ability Object Reference
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Activated Ability |