Actions
Add Curve |
Adds an Animation Curve by Type and Name to the given Animation Sequence Target is Animation Blueprint Library |
Add Float Curve Key |
Adds a Float Key to the specified Animation Curve inside of the given Animation Sequence Target is Animation Blueprint Library |
Add Float Curve Keys |
Adds a multiple of Float Keys to the specified Animation Curve inside of the given Animation Sequence Target is Animation Blueprint Library |
Add Transformation Curve Key |
Adds a Transformation Key to the specified Animation Curve inside of the given Animation Sequence Target is Animation Blueprint Library |
Add Transformation Curve Keys |
Adds a multiple of Transformation Keys to the specified Animation Curve inside of the given Animation Sequence Target is Animation Blueprint Library |
Add Vector Curve Key |
Adds a Vector Key to the specified Animation Curve inside of the given Animation Sequence Target is Animation Blueprint Library |
Add Vector Curve Keys |
Adds a multiple of Vector Keys to the specified Animation Curve inside of the given Animation Sequence Target is Animation Blueprint Library |
Does Curve Exist |
Checks whether or not the given Curve Name exist on the Skeleton referenced by the given Animation Sequence Target is Animation Blueprint Library |
Finalize Bone Animation |
Apply all the changes made to Bone Tracks to Finalize. This triggers recompression. Note that this is expensive, but will require to get correct compressed data Target is Animation Blueprint Library |
Get Float Keys |
Retrieves, a multiple of, Float Key(s) from the specified Animation Curve inside of the given Animation Sequence Target is Animation Blueprint Library |
Get Transformation Keys |
Retrieves, a multiple of, Transformation Key(s) from the specified Animation Curve inside of the given Animation Sequence Target is Animation Blueprint Library |
Get Vector Keys |
Retrieves, a multiple of, Vector Key(s) from the specified Animation Curve inside of the given Animation Sequence Target is Animation Blueprint Library |
Remove All Bone Animation |
Removes all Animation Bone Track Data from the given Animation Sequence Target is Animation Blueprint Library |
Remove All Curve Data |
Removes all Animation Curve Data from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton) Target is Animation Blueprint Library |
Remove Curve |
Removes an Animation Curve by Name from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton) Target is Animation Blueprint Library |