Curves

Curves

Windows
MacOS
Linux
On this page

Actions

Add Curve

Adds an Animation Curve by Type and Name to the given Animation Sequence

Target is Animation Blueprint Library

Add Float Curve Key

Adds a Float Key to the specified Animation Curve inside of the given Animation Sequence

Target is Animation Blueprint Library

Add Float Curve Keys

Adds a multiple of Float Keys to the specified Animation Curve inside of the given Animation Sequence

Target is Animation Blueprint Library

Add Transformation Curve Key

Adds a Transformation Key to the specified Animation Curve inside of the given Animation Sequence

Target is Animation Blueprint Library

Add Transformation Curve Keys

Adds a multiple of Transformation Keys to the specified Animation Curve inside of the given Animation Sequence

Target is Animation Blueprint Library

Add Vector Curve Key

Adds a Vector Key to the specified Animation Curve inside of the given Animation Sequence

Target is Animation Blueprint Library

Add Vector Curve Keys

Adds a multiple of Vector Keys to the specified Animation Curve inside of the given Animation Sequence

Target is Animation Blueprint Library

Does Curve Exist

Checks whether or not the given Curve Name exist on the Skeleton referenced by the given Animation Sequence

Target is Animation Blueprint Library

Finalize Bone Animation

Apply all the changes made to Bone Tracks to Finalize. This triggers recompression. Note that this is expensive, but will require to get correct compressed data

Target is Animation Blueprint Library

Get Float Keys

Retrieves, a multiple of, Float Key(s) from the specified Animation Curve inside of the given Animation Sequence

Target is Animation Blueprint Library

Get Transformation Keys

Retrieves, a multiple of, Transformation Key(s) from the specified Animation Curve inside of the given Animation Sequence

Target is Animation Blueprint Library

Get Vector Keys

Retrieves, a multiple of, Vector Key(s) from the specified Animation Curve inside of the given Animation Sequence

Target is Animation Blueprint Library

Remove All Bone Animation

Removes all Animation Bone Track Data from the given Animation Sequence

Target is Animation Blueprint Library

Remove All Curve Data

Removes all Animation Curve Data from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton)

Target is Animation Blueprint Library

Remove Curve

Removes an Animation Curve by Name from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton)

Target is Animation Blueprint Library

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss