Adds an the specific Animation Notify State to the Animation Sequence (requires Notify State's outer to be the Animation Sequence)
Target is Animation Blueprint Library
Select Asset
0.0
0.0
Select Asset
None
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In
Exec
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Animation Sequence
Anim Sequence Object Reference
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Start Time
Float
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Duration
Float
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Notify State
Anim Notify State Object Reference
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Notify Track Name
Name
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Out
Exec
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