Actions
Get Linked Anim Graph Instance by Tag |
Runs through all nodes, attempting to find the first linked instance by name/tag Target is Anim Instance |
Get Linked Anim Graph Instances by Tag |
Runs through all nodes, attempting to find all linked instances that match the name/tag Target is Anim Instance |
Get Linked Anim Layer Instance by Class |
Gets the first layer linked instance corresponding to the specified class Target is Anim Instance |
Get Linked Anim Layer Instance by Group |
Gets the layer linked instance corresponding to the specified group Target is Anim Instance |
Get Linked Anim Layer Instance by Group and Class |
Gets layer linked instance that matches group and class Target is Anim Instance |
Get Linked Anim Layer Instances by Group |
Runs through all nodes, attempting to find all distinct layer linked instances in the group Target is Anim Instance |
Link Anim Class Layers |
Runs through all layer nodes, attempting to find layer nodes that are implemented by the specified class, then sets up a linked instance of the class for each. Allocates one linked instance to run each of the groups specified in the class, so state is shared. If a layer is not grouped (ie. NAME_None), then state is not shared and a separate linked instance is allocated for each layer node. If InClass is null, then all layers are reset to their defaults. Target is Anim Instance |
Link Anim Graph by Tag |
Runs through all nodes, attempting to find a linked instance by name/tag, then sets the class of each node if the tag matches Target is Anim Instance |
Unlink Anim Class Layers |
Runs through all layer nodes, attempting to find layer nodes that are currently running the specified class, then resets each to its default value. State sharing rules are as with SetLayerOverlay. If InClass is null, does nothing. Target is Anim Instance |