Actions
Get Magnitude for Frequencies |
Start spectrum analysis of the audio output. By leaving the Submix To Analyze blank, you can analyze the master output of the game. Target is Audio Mixer Blueprint Library |
Get Phase for Frequencies |
Start spectrum analysis of the audio output. By leaving the Submix To Analyze blank, you can analyze the master output of the game. Target is Audio Mixer Blueprint Library |
Make Full Spectrum Spectral Analysis Band Settings |
Make an array of logarithmically spaced bands. Target is Audio Mixer Blueprint Library |
Make Musical Spectral Analysis Band Settings |
Make an array of musically spaced bands with ascending frequency. Target is Audio Mixer Blueprint Library |
Make Preset Spectral Analysis Band Settings |
Make an array of bands which span the frequency range of a given EAudioSpectrumBandPresetType. Target is Audio Mixer Blueprint Library |
Start Analyzing Output |
Start spectrum analysis of the audio output. By leaving the Submix To Analyze blank, you can analyze the master output of the game. Target is Audio Mixer Blueprint Library |
Start Spectral Analysis |
Start spectrum analysis of the audio output. Target is Sound Submix |
Stop Analyzing Output |
Start spectrum analysis of the audio output. By leaving the Submix To Stop Analyzing blank, you can analyze the master output of the game. Target is Audio Mixer Blueprint Library |
Stop Spectral Analysis |
Start spectrum analysis of the audio output. Target is Sound Submix |