Analysis

Analysis

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Get Magnitude for Frequencies

Start spectrum analysis of the audio output. By leaving the Submix To Analyze blank, you can analyze the master output of the game.

Target is Audio Mixer Blueprint Library

Get Phase for Frequencies

Start spectrum analysis of the audio output. By leaving the Submix To Analyze blank, you can analyze the master output of the game.

Target is Audio Mixer Blueprint Library

Make Full Spectrum Spectral Analysis Band Settings

Make an array of logarithmically spaced bands.

Target is Audio Mixer Blueprint Library

Make Musical Spectral Analysis Band Settings

Make an array of musically spaced bands with ascending frequency.

Target is Audio Mixer Blueprint Library

Make Preset Spectral Analysis Band Settings

Make an array of bands which span the frequency range of a given EAudioSpectrumBandPresetType.

Target is Audio Mixer Blueprint Library

Start Analyzing Output

Start spectrum analysis of the audio output. By leaving the Submix To Analyze blank, you can analyze the master output of the game.

Target is Audio Mixer Blueprint Library

Start Spectral Analysis

Start spectrum analysis of the audio output.

Target is Sound Submix

Stop Analyzing Output

Start spectrum analysis of the audio output. By leaving the Submix To Stop Analyzing blank, you can analyze the master output of the game.

Target is Audio Mixer Blueprint Library

Stop Spectral Analysis

Start spectrum analysis of the audio output.

Target is Sound Submix

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