Returns TRUE if the targeted Audio Component?s sound is playing. Doesn't indicate if the sound is paused or fading in/out. Use GetPlayState() to get the full play state.
Target is Audio Component
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Target
Audio Component Object Reference
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Return Value
Boolean
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Returns TRUE if the targeted Audio Component?s sound is playing. Doesn't indicate if the sound is paused or fading in/out. Use GetPlayState() to get the full play state. |