Start a sound playing on an audio component on a given quantization boundary with the handle to an existing clock
Target is Audio Component
Select Asset
0.000000
0.000000
1.000000
Linear
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In
Exec
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Target
Audio Component Object Reference
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In Clock Handle
Quartz Clock Handle Object Reference (by ref)
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In Quantization Boundary
Quartz Quantization Boundary Structure (by ref)
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In Delegate
Delegate (by ref)
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In Start Time
Float
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In Fade in Duration
Float
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In Fade Volume Level
Float
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In Fade Curve
EAudioFaderCurve Enum
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Out
Exec
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