Set Source Bus Send Post Effect

Set Source Bus Send Post Effect

Windows
MacOS
Linux

Allows designers to target a specific Audio Component instance?s sound and set the send level (volume of sound copied) to the indicated Source Bus. If the Source Bus is not already part of the sound?s sends, the reference will be added to this instance?s Override sends. This particular send occurs after the Source Effect processing chain.

Target is Audio Component

Set Source Bus Send Post Effect
Target
Sound Source Bus
Select Asset
Source Bus Send Level
0.0

Inputs

In
Exec
Target
Audio Component Object Reference
Sound Source Bus
Sound Source Bus Object Reference

The Bus to send the signal to

Source Bus Send Level
Float

The scalar used to alter the volume of the copied signal

Outputs

Out
Exec
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss