Cache noises instigated by the owning pawn for AI sensing
Target is Pawn Noise Emitter Component
0.0
X0
Y 0
Z 0
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In
Exec
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Target
Pawn Noise Emitter Component Object Reference
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Noise Maker
Actor Object Reference
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is the actual actor which made the noise |
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Loudness
Float
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is the relative loudness of the noise (0.0 to 1.0) |
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Noise Location
Vector (by ref)
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is the position of the noise |
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Out
Exec
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