Create Sound 2D

Create Sound 2D

Windows
MacOS
Linux

This function allows users to create Audio Components in advance of playback with settings specifically for non-spatialized, non-distance-attenuated sounds. Audio Components created using this function by default will not have Spatialization applied.

Target is Gameplay Statics

Create Sound 2D
Sound
Select Asset
Volume Multiplier
1.000000
Pitch Multiplier
1.000000
Start Time
0.000000
Concurrency Settings
Select Asset
Persist Across Level Transition
Auto Destroy
Return Value

Inputs

In
Exec
Sound
Sound Base Object Reference

Sound to create.

Volume Multiplier
Float

A linear scalar multiplied with the volume, in order to make the sound louder or softer.

Pitch Multiplier
Float

A linear scalar multiplied with the pitch.

Start Time
Float

How far into the sound to begin playback at

Concurrency Settings
Sound Concurrency Object Reference

Override concurrency settings package to play sound with

Persist Across Level Transition
Boolean
Auto Destroy
Boolean

Whether the returned audio component will be automatically cleaned up when the sound finishes (by completing or stopping), or whether it can be reactivated

Outputs

Out
Exec
Return Value
Audio Component Object Reference

An audio component to manipulate the created sound

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