Finds and returns the position of the closest listener to the specified location
Target is Gameplay Statics
X0
Y 0
Z 0
0.0
X0
Y 0
Z 0
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In
Exec
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Location
Vector (by ref)
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The location from which we'd like to find the closest listener, in world space. |
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Maximum Range
Float
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The maximum distance away from Location that a listener can be. |
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Allow Attenuation Override
Boolean
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True for the adjusted listener position (if attenuation override is set), false for the raw listener position (for panning) |
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Out
Exec
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Listener Position
Vector
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[Out] The position of the closest listener in world space, if found. |
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Return Value
Boolean
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true if we've successfully found a listener within MaximumRange of Location, otherwise false. |