Get Closest Listener Location

Get Closest Listener Location

Windows
MacOS
Linux

Finds and returns the position of the closest listener to the specified location

Target is Gameplay Statics

Get Closest Listener Location
Location
X0
Y 0
Z 0
Maximum Range
0.0
Allow Attenuation Override
Listener Position
X0
Y 0
Z 0
Return Value

Inputs

In
Exec
Location
Vector (by ref)

The location from which we'd like to find the closest listener, in world space.

Maximum Range
Float

The maximum distance away from Location that a listener can be.

Allow Attenuation Override
Boolean

True for the adjusted listener position (if attenuation override is set), false for the raw listener position (for panning)

Outputs

Out
Exec
Listener Position
Vector

[Out] The position of the closest listener in world space, if found.

Return Value
Boolean

true if we've successfully found a listener within MaximumRange of Location, otherwise false.

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