Plays a dialogue directly with no attenuation, perfect for UI.
Fire and Forget.
Not Replicated.
Target is Gameplay Statics
Select Asset
1.000000
1.000000
0.000000
|
In
Exec
|
|
|
Dialogue
Dialogue Wave Object Reference
|
dialogue to play |
|
Context
Dialogue Context Structure (by ref)
|
context the dialogue is to play in |
|
Volume Multiplier
Float
|
A linear scalar multiplied with the volume, in order to make the sound louder or softer. |
|
Pitch Multiplier
Float
|
A linear scalar multiplied with the pitch. |
|
Start Time
Float
|
How far in to the dialogue to begin playback at |
|
Out
Exec
|