Sets the global listener focus parameters, which will scale focus behavior of sounds based on their focus azimuth settings in their attenuation settings.
Fire and Forget.
Not Replicated.
Target is Gameplay Statics
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In
Exec
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Focus Azimuth Scale
Float
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An angle scale value used to scale the azimuth angle that defines where sounds are in-focus. |
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Non Focus Azimuth Scale
Float
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Focus Distance Scale
Float
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A distance scale value to use for sounds which are in-focus. Values < 1.0 will reduce perceived distance to sounds, values > 1.0 will increase perceived distance to in-focus sounds. |
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Non Focus Distance Scale
Float
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A distance scale value to use for sounds which are out-of-focus. Values < 1.0 will reduce perceived distance to sounds, values > 1.0 will increase perceived distance to in-focus sounds. |
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Focus Volume Scale
Float
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Non Focus Volume Scale
Float
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Focus Priority Scale
Float
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A priority scale value (> 0.0) to use for sounds which are in-focus. Values < 1.0 will reduce the priority of in-focus sounds, values > 1.0 will increase the priority of in-focus sounds. |
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Non Focus Priority Scale
Float
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A priority scale value (> 0.0) to use for sounds which are out-of-focus. Values < 1.0 will reduce the priority of sounds out-of-focus sounds, values > 1.0 will increase the priority of out-of-focus sounds. |
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Out
Exec
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