Linearly interpolates the attenuation distance scale value from it's current attenuation distance override value (1.0f it not overridden) to its new attenuation distance override, over the given amount of time
Fire and Forget.
Not Replicated.
Target is Gameplay Statics
Select Asset
0.0
0.000000
|
In
Exec
|
|
|
Sound Class
Sound Class Object Reference
|
Sound class to to use to set the attenuation distance scale on. |
|
Distance Attenuation Scale
Float
|
A scalar for the attenuation distance used for computing distance attenuation. |
|
Time Sec
Float
|
A time value to linearly interpolate from the current distance attenuation scale value to the new value. |
|
Out
Exec
|