Spawn Sound at Location

Spawn Sound at Location

Windows
MacOS
Linux

Spawns a sound at the given location. This does not travel with any actor. Replication is also not handled at this point.

Target is Gameplay Statics

Spawn Sound at Location
Sound
Select Asset
Location
X0
Y 0
Z 0
Rotation
R 0
P 0
Y0
Volume Multiplier
1.000000
Pitch Multiplier
1.000000
Start Time
0.000000
Attenuation Settings
Select Asset
Concurrency Settings
Select Asset
Auto Destroy
Return Value

Inputs

In
Exec
Sound
Sound Base Object Reference

sound to play

Location
Vector

World position to play sound at

Rotation
Rotator

World rotation to play sound at

Volume Multiplier
Float

A linear scalar multiplied with the volume, in order to make the sound louder or softer.

Pitch Multiplier
Float

A linear scalar multiplied with the pitch.

Start Time
Float

How far in to the sound to begin playback at

Attenuation Settings
Sound Attenuation Object Reference

Override attenuation settings package to play sound with

Concurrency Settings
Sound Concurrency Object Reference

Override concurrency settings package to play sound with

Auto Destroy
Boolean

Whether the returned audio component will be automatically cleaned up when the sound finishes (by completing or stopping) or whether it can be reactivated

Outputs

Out
Exec
Return Value
Audio Component Object Reference

An audio component to manipulate the spawned sound

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