Starts a new camera shake originating from this source, and apply it on all player controllers
Target is Camera Shake Source Component
Select Class
1.000000
CameraLocal
R 0
P 0
Y0
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In
Exec
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Target
Camera Shake Source Component Object Reference
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In Camera Shake
Camera Shake Base Class Reference
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Scale
Float
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Play Space
ECameraShakePlaySpace Enum
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User Play Space Rot
Rotator
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Out
Exec
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