Draws a material on the Canvas.
Target is Canvas
Select Asset
Select Asset
X0.0
Y0.0
X0.0
Y0.0
X0.0
Y0.0
X1.000
Y1.000
0.000000
X0.500
Y0.500
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In
Exec
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Target
Canvas Object Reference
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Render Material
Material Interface Object Reference
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Material to use when rendering. Remember that only the emissive channel is able to be rendered as no lighting is performed when rendering to the Canvas. |
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Screen Position
Vector 2D Structure
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Screen space position to render the texture. |
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Screen Size
Vector 2D Structure
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Screen space size to render the texture. |
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Coordinate Position
Vector 2D Structure
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Normalized UV starting coordinate to use when rendering the texture. |
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Coordinate Size
Vector 2D Structure
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Normalized UV size coordinate to use when rendering the texture. |
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Rotation
Float
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Rotation, in degrees, to render the texture. |
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Pivot Point
Vector 2D Structure
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Normalized pivot point to use when rotating the texture. |
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Out
Exec
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