Jump

Jump

Windows
MacOS
Linux

Make the character jump on the next update. If you want your character to jump according to the time that the jump key is held, then you can set JumpMaxHoldTime to some non-zero value. Make sure in this case to call StopJumping() when you want the jump's z-velocity to stop being applied (such as on a button up event), otherwise the character will carry on receiving the velocity until JumpKeyHoldTime reaches JumpMaxHoldTime.

Target is Character

Jump
Target

Inputs

In
Exec
Target
Character Object Reference

Outputs

Out
Exec
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