Returns the bounding box of all components that make up this Actor (excluding ChildActorComponents).
Target is Actor
X0
Y 0
Z 0
X0
Y 0
Z 0
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Target
Actor Object Reference
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Only Colliding Components
Boolean
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If true, will only return the bounding box for components with collision enabled. |
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Include from Child Actors
Boolean
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If true then recurse in to ChildActor components |
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Origin
Vector
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Set to the center of the actor in world space |
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Box Extent
Vector
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Set to half the actor's size in 3d space |