Returns the EPhysicalSurface type of the given Hit. To edit surface type for your project, use ProjectSettings/Physics/PhysicalSurface section
Target is Gameplay Statics
SurfaceType_Default
|
Hit
Hit Result Structure (by ref)
|
|
Return Value
EPhysicalSurface Enum
|
Returns the EPhysicalSurface type of the given Hit. To edit surface type for your project, use ProjectSettings/Physics/PhysicalSurface section |