Tells this component whether to ignore collision with another component when this component is moved. The other components may also need to be told to do the same when they move. Does not affect movement of this component when simulating physics.
Target is Primitive Component
|
In
Exec
|
|
|
Target
Primitive Component Object Reference
|
|
|
Component
Primitive Component Object Reference
|
|
|
Should Ignore
Boolean
|
|
Out
Exec
|