Perform a sphere overlap against a single component
Target is Primitive Component
X0
Y 0
Z 0
0.0
X0
Y 0
Z 0
X0
Y 0
Z 0
None
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In
Exec
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Target
Primitive Component Object Reference
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In Sphere Centre
Vector
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The centre of the sphere to overlap with the component |
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In Sphere Radius
Float
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The Radius of the sphere to overlap with the component |
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Trace Complex
Boolean
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Whether or not to trace the complex physics representation or just the simple representation |
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Show Trace
Boolean
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Whether or not to draw the trace in the world (for debugging) |
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Persistent Show Trace
Boolean
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Whether or not to make the debugging draw stay in the world permanently |
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Out
Exec
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Hit Location
Vector
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Hit Normal
Vector
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Bone Name
Name
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Out Hit
Hit Result Structure
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Return Value
Boolean
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