Actions
Convert Cine Camera Component |
Convert Cine Camera Component Target is Usd Conversion Blueprint Context |
Convert Directional Light Component |
Convert Directional Light Component Target is Usd Conversion Blueprint Context |
Convert Hism Component |
Convert Hism Component Target is Usd Conversion Blueprint Context |
Convert Instanced Foliage Actor |
Convert Instanced Foliage Actor Target is Usd Conversion Blueprint Context |
Convert Landscape Proxy Actor Material |
Convert Landscape Proxy Actor Material Target is Usd Conversion Blueprint Context |
Convert Landscape Proxy Actor Mesh |
Convert Landscape Proxy Actor Mesh Target is Usd Conversion Blueprint Context |
Convert Light Component |
Note: We use FLT_MAX on these functions because Usd.TimeCode.Default().GetValue() is actually a nan, and nan arguments are automatically sanitized to 0.0f. We manually convert the FLT_MAX value into Usd.TimeCode.Default().GetValue() within the functions though, so if you want the Default timecode just omit the argument We are also forced to copypaste the FLT_MAX value (3.402823466e+38F) in here as the default arguments are parsed before the preprocessor replaces the defines Target is Usd Conversion Blueprint Context |
Convert Mesh Component |
Convert Mesh Component Target is Usd Conversion Blueprint Context |
Convert Point Light Component |
Convert Point Light Component Target is Usd Conversion Blueprint Context |
Convert Rect Light Component |
Convert Rect Light Component Target is Usd Conversion Blueprint Context |
Convert Scene Component |
Convert Scene Component Target is Usd Conversion Blueprint Context |
Convert Sky Light Component |
Convert Sky Light Component Target is Usd Conversion Blueprint Context |
Convert Spot Light Component |
Convert Spot Light Component Target is Usd Conversion Blueprint Context |