Actions
Create Face Mesh |
Create the initial face mesh from raw mesh data Target is Apple ARKit Face Mesh Component |
Create Face Mesh from Blend Shapes |
Set all of the blend shapes for this instance from a set of blend shapes Target is Apple ARKit Face Mesh Component |
Get Face Blend Shape Amount |
Returns the value of the specified blend shape Target is Apple ARKit Face Mesh Component |
Get Last Update Frame Number |
Returns the frame number that was last used to update this component Target is Apple ARKit Face Mesh Component |
Get Last Update Timestamp |
Returns the frame timestamp that was last used to update this component Target is Apple ARKit Face Mesh Component |
Get Transform |
Get the transform that the AR camera has detected Target is Apple ARKit Face Mesh Component |
Modify auto bind to local face tracking |
If auto bind is true, then this component will update itself from the local face tracking data each tick. If auto bind is off, ticking is disabled Target is Apple ARKit Face Mesh Component |
Publish Via Live Link |
Starts LiveLink publishing of this face component's data so that it can be used by the animation system Target is Apple ARKit Face Mesh Component |
Set the value of a Blend Shape |
Sets the amount for a given blend shape Target is Apple ARKit Face Mesh Component |
Update Face Mesh from Blend Shapes |
Create/replace the face mesh from the current set of blend shapes if the device supports it Target is Apple ARKit Face Mesh Component |
Update Mesh Section FColor |
Updates the face mesh vertices. The topology and UVs do not change post creation so only vertices are updated Target is Apple ARKit Face Mesh Component |