Override Animation Data

Override Animation Data

Windows
MacOS
Linux

This overrides current AnimationData parameter in the SkeletalMeshComponent. This will serialize when the component serialize so it can be used during construction script. However note that this will override current existing data This can be useful if you'd like to make a blueprint with custom default animation per component This sets single player mode, which means you can't use AnimBlueprint with it

Target is Skeletal Mesh Component

Override Animation Data
Target
In Anim to Play
Select Asset
Is Looping
Is Playing
Position
0.000000
Play Rate
1.000000

Inputs

In
Exec
Target
Skeletal Mesh Component Object Reference
In Anim to Play
Animation Asset Object Reference
Is Looping
Boolean
Is Playing
Boolean
Position
Float
Play Rate
Float

Outputs

Out
Exec
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