Set the capsule radius. This is the unscaled radius, before component scale is applied. If this capsule collides, updates touching array for owner actor.
Target is Capsule Collision
0.0
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In
Exec
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Target
Capsule Collision Object Reference
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Radius
Float
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: radius of end-cap hemispheres and center cylinder. |
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Update Overlaps
Boolean
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Out
Exec
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